27 Commits

Author SHA1 Message Date
356f646f95 window border collision, and other object collision 2020-06-04 19:33:34 -04:00
6364a572e5 collision detection 2020-06-04 13:48:22 -04:00
4508e7569c geometry utilities 2020-06-04 13:48:01 -04:00
b1b1a7c772 general 2020-06-04 13:47:38 -04:00
8300f18761 formatting and gitignore 2020-06-03 17:15:04 -04:00
2f278ee26a gravity and floor collision 2020-06-02 14:17:20 -04:00
4fecd0c149 set position 2020-06-02 14:16:20 -04:00
8d4b95c3fc vector initialization 2020-06-02 14:16:00 -04:00
8c0714c8c6 circle set position 2020-06-02 14:15:34 -04:00
1b05983640 adaption to circles and circle floor collision 2020-06-01 13:20:20 -04:00
8780ff977c general stuff 2020-06-01 13:19:35 -04:00
5969248278 distance checking and cleaning 2020-06-01 13:19:03 -04:00
c65ae423f3 created circle type 2020-05-31 21:57:47 -04:00
7de795a48f multiple inclide protection 2020-05-31 12:56:53 -04:00
21e373d1ec working on collision detection 2020-05-30 17:25:19 -04:00
16181aa737 fixed render issue, and gravity direction 2020-05-30 17:24:52 -04:00
fe8f42c119 general/encorporate phys_obj into main 2020-05-29 14:07:16 -04:00
82169f744c created physics objects 2020-05-29 14:06:26 -04:00
f066dc1760 added method to fetch all yvalues, may remove 2020-05-29 14:05:33 -04:00
d425ac7483 created bounding boxes 2020-05-29 14:04:44 -04:00
44950c1432 switched to sdl instead of gl/sdl 2020-05-28 15:29:44 -04:00
346dfcfcc9 created vector instead of vertex 2020-05-28 15:28:50 -04:00
f5bf1f1b2a added new method for defining, and added adaptive rendering 2020-05-28 15:28:31 -04:00
0b3e1c4be0 added window class, may implement in future 2020-05-28 15:27:57 -04:00
540d4d3448 renamed vertex to vector, cubes aren't needed in 2d 2020-05-28 15:27:39 -04:00
a35793128b fixed the macros 2020-05-28 15:27:11 -04:00
09b005145d Initial Commit 2020-05-13 15:54:11 -04:00