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356f646f95
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window border collision, and other object collision
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2020-06-04 19:33:34 -04:00 |
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6364a572e5
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collision detection
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2020-06-04 13:48:22 -04:00 |
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4508e7569c
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geometry utilities
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2020-06-04 13:48:01 -04:00 |
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b1b1a7c772
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general
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2020-06-04 13:47:38 -04:00 |
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8300f18761
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formatting and gitignore
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2020-06-03 17:15:04 -04:00 |
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2f278ee26a
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gravity and floor collision
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2020-06-02 14:17:20 -04:00 |
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4fecd0c149
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set position
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2020-06-02 14:16:20 -04:00 |
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8d4b95c3fc
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vector initialization
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2020-06-02 14:16:00 -04:00 |
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8c0714c8c6
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circle set position
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2020-06-02 14:15:34 -04:00 |
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1b05983640
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adaption to circles and circle floor collision
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2020-06-01 13:20:20 -04:00 |
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8780ff977c
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general stuff
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2020-06-01 13:19:35 -04:00 |
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5969248278
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distance checking and cleaning
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2020-06-01 13:19:03 -04:00 |
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c65ae423f3
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created circle type
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2020-05-31 21:57:47 -04:00 |
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7de795a48f
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multiple inclide protection
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2020-05-31 12:56:53 -04:00 |
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21e373d1ec
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working on collision detection
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2020-05-30 17:25:19 -04:00 |
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16181aa737
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fixed render issue, and gravity direction
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2020-05-30 17:24:52 -04:00 |
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fe8f42c119
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general/encorporate phys_obj into main
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2020-05-29 14:07:16 -04:00 |
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82169f744c
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created physics objects
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2020-05-29 14:06:26 -04:00 |
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f066dc1760
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added method to fetch all yvalues, may remove
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2020-05-29 14:05:33 -04:00 |
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d425ac7483
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created bounding boxes
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2020-05-29 14:04:44 -04:00 |
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44950c1432
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switched to sdl instead of gl/sdl
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2020-05-28 15:29:44 -04:00 |
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346dfcfcc9
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created vector instead of vertex
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2020-05-28 15:28:50 -04:00 |
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f5bf1f1b2a
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added new method for defining, and added adaptive rendering
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2020-05-28 15:28:31 -04:00 |
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0b3e1c4be0
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added window class, may implement in future
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2020-05-28 15:27:57 -04:00 |
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540d4d3448
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renamed vertex to vector, cubes aren't needed in 2d
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2020-05-28 15:27:39 -04:00 |
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a35793128b
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fixed the macros
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2020-05-28 15:27:11 -04:00 |
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09b005145d
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Initial Commit
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2020-05-13 15:54:11 -04:00 |
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