adaption to circles and circle floor collision

This commit is contained in:
Solomon W. 2020-06-01 13:20:20 -04:00
parent 8780ff977c
commit 1b05983640

View File

@ -3,6 +3,7 @@
#include <SDL2/SDL_timer.h>
#include <SDL2/SDL2_gfxPrimitives.h>
#include "phys_obj.h"
#include "Circle.h"
SDL_Window *win = NULL;
SDL_Renderer *rend = NULL;
@ -81,10 +82,14 @@ int main() {
int x1,y1,x2,y2;
Quad rect;
Circle draw;
std::vector<phys_obj> objs;
//std::vector<int> yvalues;
Circle c = Circle(Vector(250,250),50);
c.setColor(Color(RED));
while(run) {
if(modified) {
clear(rend);
@ -107,7 +112,7 @@ int main() {
case SDL_MOUSEBUTTONUP:
printf("Mouse released at %i,%i\n",x2,y2);
trackmouse = false;
objs.push_back(phys_obj(rect, Vector(0,0)));
objs.push_back(phys_obj(draw, Vector(0,0)));
//grav_objs = (Quad *)calloc(1,sizeof(Quad));
//grav_objs[sizeof(grav_objs)/sizeof(grav_objs[0])] = rect;
//printf("grav objs: %lu\n",(sizeof(grav_objs)/sizeof(grav_objs[0])));
@ -171,16 +176,18 @@ int main() {
break;
}
}
//change_vector[0] = clamp(&buffer.x,clamp_min);
//change_vector[1] = clamp(&buffer.y,clamp_min);
if(trackmouse) {
rect = Quad(Vector(x1,y1),Vector(x2,y2));
/*rect = Quad(Vector(x1,y1),Vector(x2,y2));
rect.setColor(Color(GREEN));
rect.render(rend);
rect.render(rend);*/
if(x1 != x2 && y1 != y2) {
draw = Circle(Vector(x1,y1),Vector(x1,y1).distanceTo(Vector(x2,y2)));
draw.setColor(Color(GREEN));
draw.render(rend);
}
}
for(int i=0; i<objs.size(); i++) {
if(!(objs[i].bounds.max.y >= h)) {
gravity(objs[i]);
if(objs[i].obj.center.distanceTo(Vector(objs[i].obj.center.x,h)) >= objs[i].obj.radius) {
}
objs[i].render(rend);
}
@ -200,6 +207,8 @@ int main() {
buffer.y = 0;
}
}
c.translate(buffer);
c.render(rend);
quad.translate(buffer);
quad.render(rend);
SDL_RenderPresent(rend);