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This is a largely physics/math based project that was created for a school project. It is a rendering engine built on OpenGL and This is a largely physics/math based project that was created for a school project. It is a rendering engine built on OpenGL and
SDL that can simulate how rigid bodies interact with each other under gravity. SDL that can simulate how rigid bodies interact with each other under gravity.
Currently due to time limitations on the project I didn't have enouh time to make a full 3D pipeline, so its currently a 2D engine.
# Building # Building
Building this project requires OpenGL and SDL2 to be installed on your computer. A graphics card is recommended, but not necessary. Building this project requires OpenGL and SDL2 to be installed on your computer. A graphics card is recommended, but not necessary.