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This is a largely physics/math based project that was created for a school project. It is a rendering engine built on OpenGL and
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SDL that can simulate how rigid bodies interact with each other under gravity.
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Currently due to time limitations on the project I didn't have enouh time to make a full 3D pipeline, so its currently a 2D engine.
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# Building
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Building this project requires OpenGL and SDL2 to be installed on your computer. A graphics card is recommended, but not necessary.
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