```sh
git grep -l '^patch_args=-Np0' "srcpkgs/$1*/template" |
while read template; do
for p in ${template%/template}/patches/*; do
sed -i '
\,^[+-][+-][+-] /dev/null,b
/^[*-]\+ [0-9]\+\(,[0-9]\+\)\? [*-]\+$/b
s,^[*][*][*] ,&a/,
/^--- /{
s,\(^--- \)\(./\)*,\1a/,
s,[.-][Oo][Rr][Ii][Gg]\([ /]\),\1,
s/[.-][Oo][Rr][Ii][Gg]$//
s/[.]patched[.]\([^.]\)/.\1/
h
}
/^+++ -/{
g
s/^--- a/+++ b/
b
}
s,\(^+++ \)\(./\)*,\1b/,
' "$p"
done
sed -i '/^patch_args=/d' $template
done
```
29 lines
734 B
Bash
29 lines
734 B
Bash
# Template file for 'Chipmunk2D'
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pkgname=Chipmunk2D
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version=7.0.2
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revision=1
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wrksrc="Chipmunk2D-Chipmunk-${version}"
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build_style=cmake
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configure_args="-DBUILD_DEMOS=NO"
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short_desc="Fast and lightweight 2D game physics library"
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maintainer="Ekaterina Vaartis <vaartis@cock.li>"
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license="MIT"
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homepage="http://chipmunk-physics.net/"
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distfiles="https://github.com/slembcke/Chipmunk2D/archive/Chipmunk-${version}.tar.gz"
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checksum=6b6d8d5d910c4442fb9c8c4c46a178126d8c21d075cdb3ce439a7f8d8757b0ca
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post_install() {
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vlicense LICENSE.txt
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}
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Chipmunk2D-devel_package() {
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short_desc+=" - development files"
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depends="${sourcepkg}>=${version}_${revision}"
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pkg_install() {
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vmove usr/include
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vmove "usr/lib/*.a"
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vmove "usr/lib/*.so"
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}
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}
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