Chipmunk2D: update to 7.0.3.

This commit is contained in:
Michal Vasilek 2022-05-03 12:40:00 +02:00
parent c982ad69f9
commit 7de632765e
2 changed files with 3 additions and 38 deletions

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@ -1,35 +0,0 @@
From 6a5767cc5a6c8f88f8cc689c0916ddc0111308fe Mon Sep 17 00:00:00 2001
From: Bram Stolk <b.stolk@gmail.com>
Date: Fri, 30 Mar 2018 19:21:26 -0700
Subject: [PATCH] Fix issue #144 of division by zero when setting zero mass,
zero moment.
---
src/cpBody.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git src/cpBody.c src/cpBody.c
index a8e0797..8ad2bc9 100644
--- a/src/cpBody.c
+++ b/src/cpBody.c
@@ -258,7 +258,7 @@ cpBodySetMass(cpBody *body, cpFloat mass)
cpBodyActivate(body);
body->m = mass;
- body->m_inv = 1.0f/mass;
+ body->m_inv = mass == 0.0f ? INFINITY : 1.0f/mass;
cpAssertSaneBody(body);
}
@@ -275,7 +275,7 @@ cpBodySetMoment(cpBody *body, cpFloat moment)
cpBodyActivate(body);
body->i = moment;
- body->i_inv = 1.0f/moment;
+ body->i_inv = moment == 0.0f ? INFINITY : 1.0f/moment;
cpAssertSaneBody(body);
}
--
2.21.0

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@ -1,6 +1,6 @@
# Template file for 'Chipmunk2D'
pkgname=Chipmunk2D
version=7.0.2
version=7.0.3
revision=1
wrksrc="Chipmunk2D-Chipmunk-${version}"
build_style=cmake
@ -8,9 +8,9 @@ configure_args="-DBUILD_DEMOS=NO"
short_desc="Fast and lightweight 2D game physics library"
maintainer="Ekaterina Vaartis <vaartis@cock.li>"
license="MIT"
homepage="http://chipmunk-physics.net/"
homepage="https://chipmunk-physics.net/"
distfiles="https://github.com/slembcke/Chipmunk2D/archive/Chipmunk-${version}.tar.gz"
checksum=6b6d8d5d910c4442fb9c8c4c46a178126d8c21d075cdb3ce439a7f8d8757b0ca
checksum=1e6f093812d6130e45bdf4cb80280cb3c93d1e1833d8cf989d554d7963b7899a
post_install() {
vlicense LICENSE.txt