porting to wasm/emscripten

still in progress, not yet functional
This commit is contained in:
PoetryInCode 2020-08-09 00:49:58 -04:00
parent 7f1713c2d7
commit 358b29379b
4 changed files with 21 additions and 19 deletions

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@ -1,29 +1,31 @@
CC = clang CC = em++
LINK = -lstdc++ -lSDL2 -lm -ldl #-lSDL_gfx LINK = -s USE_SDL=2#-lstdc++ -lSDL2 -lm -ldl #-lSDL_gfx
DBG = -Wall -g -gmodules -O0 DBG = -g -s LLD_REPORT_UNDEFINED#-Wall -g -gmodules -O0
CC += $(DBG) CC += $(DBG)
all: build ; all: build ;
goals = bin/main.o bin/Color.o bin/Quad.o bin/Vector.o bin/phys_obj.o bin/BoundingBox.o bin/Circle.o #goals = bin/main.o bin/Color.o bin/Quad.o bin/Vector.o bin/phys_obj.o bin/BoundingBox.o bin/Circle.o
goals = bin/main.wasm bin/Color.wasm bin/Quad.wasm bin/Vector.wasm bin/phys_obj.wasm bin/BoundingBox.wasm bin/Circle.wasm
define pro = define pro =
$(CC) -c $^ -o $@ $(CC) $^ -o $@
endef endef
bin/main.o: src/main.cpp bin/main.wasm: src/main.cpp
$(pro) $(pro)
bin/BoundingBox.o: src/BoundingBox.cpp bin/BoundingBox.wasm: src/BoundingBox.cpp
$(pro) $(pro)
bin/Color.o: src/Color.cpp bin/Color.wasm: src/Color.cpp
$(pro) $(pro)
bin/Quad.o: src/Quad.cpp bin/Quad.wasm: src/Quad.cpp
$(pro) $(pro)
bin/Vector.o: src/Vector.cpp bin/Vector.wasm: src/Vector.cpp
$(pro) $(pro)
bin/phys_obj.o: src/phys_obj.cpp bin/phys_obj.wasm: src/phys_obj.cpp
$(pro) $(pro)
bin/Circle.o: src/Circle.cpp bin/Circle.wasm: src/Circle.cpp
$(pro) $(pro)
#targets = $(patsubst bin/%.o,src/%.cpp,$(goals)) #targets = $(patsubst bin/%.o,src/%.cpp,$(goals))
@ -34,7 +36,7 @@ bin/Circle.o: src/Circle.cpp
# )) # ))
build: $(goals) ; build: $(goals) ;
$(CC) $(goals) -o ./bin/simulator $(LINK) $(CC) $(goals) -o ./bin/simulator.html $(LINK)
#bin/%.o : src/%.cpp ; #bin/%.o : src/%.cpp ;

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@ -1,7 +1,7 @@
#ifndef CIRCLE #ifndef CIRCLE
#define CIRCLE #define CIRCLE
#include <SDL2/SDL.h> #include <SDL.h>
#include <cmath> #include <cmath>
#include "Vector.h" #include "Vector.h"
#include "Color.h" #include "Color.h"

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@ -1,7 +1,7 @@
#ifndef QUAD #ifndef QUAD
#define QUAD #define QUAD
#include <vector> #include <vector>
#include "SDL2/SDL.h" //#include "SDL2/SDL.h"
#include "Vector.h" #include "Vector.h"
#include "Color.h" #include "Color.h"

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@ -1,7 +1,7 @@
#include <iostream> #include <iostream>
#include <SDL2/SDL.h> #include <SDL.h>
#include <SDL2/SDL_timer.h> #include <SDL_timer.h>
#include <SDL2/SDL2_gfxPrimitives.h> //#include <SDL2_gfxPrimitives.h>
#include "phys_obj.h" #include "phys_obj.h"
#include "Circle.h" #include "Circle.h"
#include <time.h> #include <time.h>
@ -191,7 +191,7 @@ int main() {
} }
} }
int floor_dis; int floor_dis;
for(uint i=0; i<objs.size(); i++) { for(int i=0; i<objs.size(); i++) {
floor_dis = objs[i].obj.center.distanceTo(Vector(objs[i].obj.center.x,h)); floor_dis = objs[i].obj.center.distanceTo(Vector(objs[i].obj.center.x,h));
objs[i].calculate_vectors(&objs,Vector(w,h)); objs[i].calculate_vectors(&objs,Vector(w,h));
if(floor_dis >= objs[i].obj.radius) { if(floor_dis >= objs[i].obj.radius) {