mirror of
https://github.com/PoetryInCode/simple-rigid-sim.git
synced 2025-04-22 19:07:15 -04:00
update readme and makefile
This commit is contained in:
parent
8311b7f37d
commit
0ce43c17c7
3
Makefile
3
Makefile
@ -1,6 +1,7 @@
|
||||
CC = clang
|
||||
LINK = -lstdc++ -lSDL2 -lOpenGL -lGLEW -lGLU
|
||||
DBG = -Wall
|
||||
CC := clang $(DBG) -c
|
||||
CC += $(DBG)
|
||||
|
||||
all: build ;
|
||||
|
||||
|
11
README.md
11
README.md
@ -1,3 +1,12 @@
|
||||
# Simple Physics
|
||||
This is a largely physics/math based prject that was created for a school project. It is a rendering engine built on OpenGL and
|
||||
This is a largely physics/math based project that was created for a school project. It is a rendering engine built on OpenGL and
|
||||
SDL that can simulate how rigid bodies interact with each other under gravity.
|
||||
|
||||
# Building
|
||||
Building this project requires OpenGL and SDL2 to be installed on your computer. A graphics card is recommended, but not necessary.
|
||||
|
||||
By default the [Makefile](./Makefile) is configured to compile with clang. But can be configured to use another compiler by modifying the value at line 1.
|
||||
|
||||
Example:
|
||||
|
||||
`CC = clang` => `CC = gcc`
|
Loading…
x
Reference in New Issue
Block a user